Damage

Each Physical and Magic Technique has a DMG value that represents the amount of Damage that technique will deal. This value, the user's level, the user's ATK or MAG stat, and the target's DEF or RES stat all contribute to the final damage dealt by the technique.

Note: This formula will be adjusted over time, but use this as an example for now.

Damage = ( 7 + Level/200 *Power*(ATK/DEF))* Multiplier

The result is then rounded to determine the final amount of HP lost by the target.

Additionally, damage is increased when a technique's type matches one of the user's types. The final damage of the technique is increased by 50% in a mechanic called STAB (Same Type Attack Bonus).

Multiplier
The Multiplier value is determined by the following:

Multiplier = E*T

Variables:
 * E = Elemental type; either 2 (Advantage), 1 (Normal), or 0.5 (Resist)
 * T = Type of the Target; either 2 (Advantage), 1 (Normal), or 0.5 (Resist)