Roles

Roles are the types of abilites Okuni are able to aquire after being infused with a Role Card. While Okuni can battle on their own, and some very well, once they become tamed much of their previous strength is taken away. Role Cards are added to give Okuni new sets of skills to draw from in battle. Once equipped, a Role Card cannot be removed.

An Okuni can only be equipped with a single Role Card at first, but after acquiring enough strength they can be infused again with a 2nd Role Card to obtain an even more advanced skillset in their Exceed Form.

There are 8 main roles:
 * 1) Berserker - a bruiser boasting the highest attack and physical burst damage
 * 2) Cleric - a servant of light that brings the best healing around
 * 3) Dancer - a sexy trickster that hinders foes with status effects
 * 4) Gunslinger - a ranged attacker with a mixture of physical and elemental moves
 * 5) Knight - a steadfast defender who can taunt opponents into their shield
 * 6) Mage - a master of the mystic arts that brings high magic damage to the table.
 * 7) Ninja - a hard to pin down assassin that aims for critical hits
 * 8) Runechild - a peppy support that brings a combo of stat boosts and heals

Okuni can access any role, with a few exceptions, even if they aren't best suited for it. For example despite not being magic users themselves, the Rycanth and Tush Bush can become Witches. However a creature like the Vildia will become inherently stronger because she can access the magic faster and easier. This is the opposite for the Berserker, as it requires more strength to wield such a large weapon. However a well trained Vildia Berserker can defeat a Rycanth Berserker, and a well trained Rycanth Witch can defeat a Vildia Witch.